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First Cycle
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Devlog
First Cycle - Full Release!
May 10, 2020
by
Juke Studios
The game has finally been completed and is now open to play for all! Audio and Sound effects are also enabled, headphones work best!...
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First Cycle - Beta Steps 3
April 07, 2020
by
Juke Studios
Unfortunately with the world having to quarantine, it can be hard for some to do their jobs at home. However, i am able to focus just as easily from home. In the past two weeks I have focused on imple...
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First Cycle - Beta Steps 2
March 27, 2020
by
Juke Studios
Beta V2 - Conversations 'n' Cutscenes (and minigames). Implemented mini game with finished art assets, mechanics however a few minor bugs. Cut scenes between levels have now been added with fade trans...
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First Cycle - Beta Steps
March 16, 2020
by
Juke Studios
Returning back to the development of First Cycle, I have began learning how to develop my current mechanics further as well as polish off minor bugs. Transitions between scenes cut scenes implemented...
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Waning Crescent
January 07, 2020
by
Juke Studios
CHAT WITH DIALOGUE IN BETA! After many weeks of fixing the chatboxes and the ongoing implementation to include a dialogue option within our game, it has finally worked and in the late stages of being...
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Third Quarter
December 15, 2019
by
Juke Studios
Chat + Dialogue Implemented! Managed to convert the UI into two seperate chat boxes which show/hide on button presses. Basic conversations implemented with systems to make more! Test chat currently ad...
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Waning Gibbous
November 29, 2019
by
Juke Studios
Rabbit AI Finished! Dialog System in Alpha! Finalised the rabbit AI so it patrols between points, traversing over the terrain. Finished "Run Away" function. Started to design a dialog system. Polished...
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Full Moon
November 22, 2019
by
Juke Studios
UNITY PROTOTYPE HAS ARRIVED! Merged the construct prototype into unity Platforming and Moving implemented Dialogue Box w/ Buttons test implemented Few extra scripts and triggers to design and beta sho...
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Waxing Gibbous
November 14, 2019
by
Juke Studios
Level's and Minigames! First hunt level layout finished, platform art to be implemented soon Ending of level "cutscene" implemented 2nd level layout in progress Work mini-game in alpha Apologies for t...
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First Quarter
October 20, 2019
by
Juke Studios
Revamps, Music and UI! Added "first level" music. Prototype art for the UI implemented! Hunger mechanic implemented (and connected with certain animals)! Sprint/Energy bar added! Added a very basic st...
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Waxing Crescent
October 13, 2019
by
Juke Studios
Added a rabbit. Rabbit Art Added Rabbit NPC (via script) works perfectly Added a wolf animation to eat rabbit Added the animations for the rabbit dying Added a basic "feed" meter which goes up after c...
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New Moon
October 08, 2019
by
Juke Studios
Started working on prototype Art in development Walking, Standing and Climbing animations implemented Climbing mechanic added Talking mechanic implemented Template NPCS currently in game Basic backgro...
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